RaceBox 0.7.1 released
Racebox (early access) » Devlog
It's been a while since last release. My family got bigger, and as this is a side project - I didn't have as much time as I wanted to work on RaceBox. I'm happy to announce version 0.7.1 :)
Changelog:
Track editor 0.3.3
Breaking changes (track created in previous versions are incompatible):
- - Restored previous track resolution (1 pixel = 20cm x 20cm) to allow using L3DT as the heightmap editor
- - Changed tarmac pixel color from black RGB(0,0,0) to grey RGB(128,128,128) created in previous versions are incompatible):
- - Fixed heightmap generation which previously made it completely impossible to use L3DT as the heightmap editor
Other changes:
- - Fixed 3d terrain cursor displayed on the surface of other objects, instead of terrain
- - Fixed loading track without track image crashing the editor
- - Fixed heightmap not reloading when reloading the track
- - Terrain texture is now generated from mask using GPU shaders; gain in performance and saves few MB ;)
- - When creating new track, its size will be filled with default values
- - Improved object rotation; when rotating objects, they will face the cursor
RaceBox 0.7.1
Breaking changes (tracks created in previously are incompatible):
- - Restored previous track resolution (1 pixel = 20cm x 20cm) to allow using L3DT as the heightmap editor
- - Changed tarmac pixel color from black RGB(0,0,0) to grey RGB(128,128,128)
Other changes:
- - Fixed particles (dust etc) being drawn even when wheels weren't touching the ground
- - Fixed player grid marker was displayed even after the race
- - Fixed car wheel rotation too fast (graphics only bug)
- - Fixed shadows of bigger objects dissapearing when they are still inside visible area, but object itself is outside of visible area
- - Terrain texture is now generated from mask using GPU shaders; gain in performance and saves few MB ;)
- - Once the race session starts, player input gets locked until lights out
- - Lowered tyre wear on grass
- - Added separate "Host game" main menu button, taking the player to server options first
- - Added "Server" tab in the "Garage" menu with server game port (so you can host the game, and tell your friends which port to connect to)
- - Sliders in "Rules" menu will now update number values in real-time
- - Added pitstop time simulation in "Rules" menu
- - Added dark background to HUD-chat messages
- - New Noxyto tracks (Long and Short)
- - Added pit limiter objects and configurable pit speed limit
- - Added few objects: trees and person
- - Added new terrain types:
- - gravel
- - paint (black)
- - Updated existing particles (dust, grass) and added one for gravel
- - Updated terrain colors slightly
- - Updated car physics slightly
Get Racebox (early access)
Racebox (early access)
Multiplayer, 3D, top-down racing game with a bit of simulation
Status | In development |
Author | stonek |
Genre | Racing |
Tags | 3D, Multiplayer, simcade, Top-Down, track-editor |
Languages | English |
More posts
- RaceBox 0.15.1 - multiplacement fixes77 days ago
- RaceBox 0.15.0 - track editor update83 days ago
- RaceBox 0.14.0 releasedJul 26, 2024
- RaceBox 0.13.0 released!Jun 29, 2024
- Racebox 0.12.4 (bugfixes)May 28, 2024
- RaceBox 0.12.1 released!May 20, 2024
- RaceBox 0.11.0 (rally cross update) released!Apr 25, 2024
- Racebox 0.9.0 released.Feb 23, 2024
- RaceBox 0.8.1 releasedJan 10, 2024
- RaceBox 0.7.2 (bugfixes)Aug 25, 2023
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